When the Wii was uncovered in 2006, one of the highly anticipated games it offered was Red Steel, which actually gave the Wii launch a frisson of gory excitement.
The sword-fighting, first-person action game was expected to flaunt the interactivity of the controller as you swung and slashed your way through a crime story.
It showed off the interactivity, but in a negative way. The game was revealed to be just not precise or stable enough to add to the fun factor. It was the physical equivalent of button-mashing.
The setting has altered, which in itself is a combination of themes, in the Old West, with Asian crime families and biker gangs.
The sequel's swordplay has now taken a comparatively accurate form thanks to the MotionPlus add-on – where a large swing is required to take down much developed opponents.
The game is designed in such a way so that movement with the analog stick on the nunchuk works accurately and once one is into the game for about an hour, it's completely intuitive, moving around and switching between swords and guns seamlessly.












