Eurogamer: Microsoft resolves concerns over Kinect’s seated playing ability
According to a recent Eurogamer report, Microsoft has more finely tuned the Kinect’s ability to handle gamers who are sitting down; with the controller-free motion detection system now calibrated to focus on the neck area of the players, rather than the base of the spine.
Citing the information forwarded by developer Andrew Oliver, of Blitz Games Studios, the Eurogamer report said that Microsoft has resolved the concerns over Kinect’s seated playing ability by switching the “base node” – which creates the skeletal models that the controller identifies – from the bottom of the spine to the back of the neck.
Noting that there were concerns over the system’s ability to distinguish the base of the spine of a seated player as knees and thighs obscured it, Oliver said that the software of the Kinect has now been updated to build the skeleton with the back of the neck as the primary node.
Elaborating further, Oliver told Eurogamer: “It means that should the bottom of your torso get confused with the sofa, because your bum and your legs are enveloped inside the sofa, it doesn’t matter because your hands and arms are still working. You can do most actions.”
Oliver said that when Microsoft brought on the change “a few months ago”, “a lot of developers were like, ‘Oh my God! Everything’s broken,’ because all the nodes were moved.” However, as per Oliver, later they felt, ‘Oh, actually, this is more logical.’
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