SuperData: Global revenue from MMORPG subscriptions has fallen every year since 2010
According to new research from SuperData, there has been a steady fall every year, since 2010, in global revenue from MMORPG subscriptions; though the fall has been counterbalanced by increase in microtransaction spending.
SuperData research has revealed that, since the year 2010, the number of active MMORPG subscribers has plunged from 30.6 million to 23.4 million; although subscription-based MMORPGs still continue to be popular.
In addition, the SuperData statistics also show that the percentage of revenue for subscription-based games generated from additional, in-game purchases has increased almost two times - from 14 percent to 27 percent in five years - and the average monthly spending has increased from US$16 to US$46.
Furthermore, SuperData research has also revealed that the subscription MMORPG market still continues to be led by World of Warcraft which generated more than US$1 billion in revenue and had a 36 percent market share in
Following World of Warcraft in the subscription MMORPG market last year was the original Lineage, which is still performing exceedingly well even 16 years after its 1998 release. The original Lineage generated US$253 million in revenue and had 9 percent market share in 2013.